#ifndef CBOUND_H
#define CBOUND_H
#include "2D/Wall2D.h"
struct  CBound
{
	Wall2D m_wLeft;
	Wall2D m_wTop;
	Wall2D m_wRight;
	Wall2D m_wBottom;
	CBound(){};
	CBound(Wall2D left, Wall2D top, Wall2D right, Wall2D bottom)
	{
		m_wLeft = left;
		m_wTop = top;
		m_wRight = right;
		m_wBottom = bottom;
	}
};
#endif